Overview
What you’ll learn
- State what is meant by speed and velocity, and calculate average speed as distance travelled ÷ time taken.
- State what is meant by uniform acceleration and calculate it as change in velocity ÷ time taken.
- Interpret examples of non-uniform acceleration.
- Plot and interpret displacement–time and velocity–time graphs for motion in one dimension.
- Deduce rest, uniform velocity and (non-)uniform acceleration from the shapes of both graph types.
- Calculate the area under a velocity–time graph to find displacement for uniform velocity and uniform acceleration.
- State that the acceleration of free fall near the Earth is approximately 10 m/s² and solve free-fall problems.
In 30 seconds
- 1Speed is distance per time (a scalar); velocity is displacement per time (a vector) — direction included.
- 2Average speed = distance travelled ÷ time taken; for the whole journey it smooths over every stop and sprint.
- 3Uniform acceleration means equal velocity changes in equal times: a = (v − u) ÷ t, with slowing motion giving a negative value.
- 4On a displacement–time graph the gradient is the velocity: straight = steady, steepening = speeding up, flat = at rest.
- 5On a velocity–time graph the gradient is the acceleration and the area under the line is the distance.
- 6Free fall near the Earth has a constant downward acceleration of about 10 m/s² — the same for every object when air resistance is ignored.
- 7Dropped from rest: v = g t and h = ½ g t². Thrown up at u: it loses 10 m/s of speed every second, stops for an instant, and returns.
- 8Non-uniform acceleration curves the velocity–time line — falling with air resistance bends the graph until terminal velocity flattens it.
Notes · 1 of 5
Speed, velocity and acceleration
Three definitions that carry direction carefully — or deliberately not.
Speed answers "how fast" with a magnitude only; velocity answers "how fast, and which way". A car circling a roundabout at a steady 30 km/h has constant speed but constantly changing velocity, because its direction keeps changing. At O-Level the distinction matters most in one dimension, where the sign carries the direction: +12 m/s to the east and −12 m/s to the west are different velocities with the same speed.
Average speed = distance travelled ÷ time taken. The word average matters: a bus that covers 600 m in 50 s with stops and starts still has an average speed of 12 m/s. Velocity uses displacement — the straight-line change of position — so a runner who completes one lap of a 400 m track in 50 s has an average speed of 8.0 m/s but a zero average velocity, because she ends where she began.
Acceleration is the rate of change of velocity: a = (v − u) ÷ t, where u is the starting velocity and v the finishing one. Uniform acceleration means the velocity changes by equal amounts each second. The units are m/s² — metres per second, every second. A slowing object has a negative acceleration (a deceleration), which is a value, not a different quantity.
Notes · 2 of 5
Displacement–time graphs
Read the gradient: flat is rest, straight is steady, curving is changing.
A displacement–time graph puts the distance-from-start (upwards) against time (rightwards). The physics lives in the gradient, because velocity is displacement ÷ time — the exact thing a gradient measures on this graph.
| Shape of the line | Motion it shows |
|---|---|
| horizontal (flat) | at rest — displacement is not changing |
| straight with constant slope | uniform velocity (steady speed in a fixed direction) |
| steepening curve | speeding up — the gradient (velocity) is growing |
| flattening curve | slowing down — the gradient is shrinking |
| slope downwards towards zero | returning towards the start (negative velocity) |
To read a velocity from a curve, draw a tangent at the point of interest and find its gradient. A common structured question hands you two points on a tangent ("the tangent passes through (2.0 s, 0 m) and (6.0 s, 24 m)") and expects velocity = 24 ÷ (6.0 − 2.0) = 6.0 m/s. Curves never get a gradient "by eye" — the tangent construction is the method.
Notes · 3 of 5
Velocity–time graphs: gradients and areas
Gradient gives acceleration; the area underneath gives distance.
A velocity–time graph carries two separate pieces of information. The gradient is acceleration (velocity change per time). The area between the line and the time axis is distance travelled, because each thin slice has height v and width t, and v × t is a small distance; adding the slices collects the whole journey.
| Shape of the line | Motion it shows |
|---|---|
| flat above zero | uniform velocity — no acceleration |
| flat on the time axis | at rest |
| straight sloping line | uniform acceleration (upwards) or deceleration (downwards) |
| steadily steepening curve | non-uniform acceleration — acceleration itself is growing |
| steadily flattening curve | non-uniform acceleration — acceleration shrinking towards zero |
For a straight-line graph the area is a rectangle (v × t), a triangle (½ × base × height) or a trapezium made of those pieces — split awkward shapes along a vertical line and add. Keep the units: an area of (m/s) × s comes out in metres.
Notes · 4 of 5
Free fall and g = 10 m/s²
One number explains every dropped and thrown object (until air resists).
Near the Earth, any object moving under gravity alone — a free-falling body — accelerates downwards at a constant g ≈ 10 m/s². Air resistance is ignored unless the question says otherwise: a coin and a stone released together land together. Every second of fall adds 10 m/s of downward speed, whether the object started at rest or was thrown.
- Dropped from rest: v = g t (speed after time t) and h = ½ g t² (distance fallen).
- Thrown downwards at u: v = u + g t, and h = u t + ½ g t².
- Thrown upwards at u: the downward acceleration subtracts 10 m/s each second; the object stops at the top when v = 0, at time t = u ÷ g, having risen h = u² ÷ (2g).
Notes · 5 of 5
Non-uniform acceleration and curved graphs
When the acceleration itself changes, the lines bend.
Non-uniform acceleration is any motion where equal times do not bring equal velocity changes. The velocity–time graph stops being straight: a steepening curve means the acceleration is growing, a flattening curve means it is shrinking. You are not asked to calculate with curves — only to describe what the shape shows, and to read instantaneous values by drawing tangents.
The classic example is falling with air resistance. At the instant of release the full weight accelerates the object at 10 m/s². As speed grows, drag grows too, so the resultant force — and therefore the acceleration — shrinks: the v–t curve bends over. When drag equals the weight the resultant is zero and the object continues at a constant terminal velocity, shown by the graph flattening into a horizontal line. A skydiver before opening the parachute levels off near 50 m/s; after opening, the much larger drag briefly decelerates her to a new, much slower terminal velocity.
Revise
Key terms
The words examiners expect you to use precisely.
- speed
- Distance travelled per unit time; a scalar.Average speed = distance ÷ time for the whole journey.
- velocity
- Displacement per unit time; a vector with magnitude and direction.
- displacement
- The straight-line change of position from start to finish, with direction.
- acceleration
- The rate of change of velocity, a = (v − u) ÷ t, in m/s².Negative values are decelerations.
- uniform acceleration
- Acceleration in which the velocity changes by equal amounts in equal times — a straight velocity–time line.
- non-uniform acceleration
- Acceleration that changes with time, shown by a curved velocity–time line.
Show 5 more key termsShow fewer key terms
- free fall
- Motion under gravity alone, with air resistance ignored; the acceleration is g ≈ 10 m/s² downwards.
- terminal velocity
- The constant velocity reached when drag grows to balance the weight, giving zero resultant force.
- gradient
- The steepness of a graph line: velocity on a displacement–time graph, acceleration on a velocity–time graph.
- area under a graph
- On a velocity–time graph, the enclosed area equals the distance travelled.
- tangent
- A straight line touching a curve at one point, used to read the instantaneous gradient of a curve.
Revise
Common mistakes
Where students most often lose marks in this chapter — and what to do instead.
Mistake: Using speed and velocity as interchangeable words.
Speed is a scalar; velocity carries direction. A circling object has constant speed but changing velocity.
Instead: Choose the word the question pays marks for: "velocity" answers need a direction or a sign.
Mistake: Calculating average speed as (start speed + end speed) ÷ 2 in every problem.
That shortcut is only true for uniform acceleration.
Instead: Average speed = total distance ÷ total time; use the average of two velocities only when the acceleration is uniform.
Show 10 more mistakesShow fewer mistakes
Mistake: Reading acceleration off a displacement–time graph.
The gradient of a d–t graph is velocity, not acceleration.
Instead: Match the graph to its gradient: d–t gradient = velocity; v–t gradient = acceleration.
Mistake: Forgetting the ½ in triangle areas on v–t graphs.
The acceleration and deceleration stages are triangles, not rectangles.
Instead: Split the area: rectangles for constant velocity, ½ × base × height for sloping stages.
Mistake: Dropping the minus sign on a deceleration.
(12 − 30) ÷ 45 is negative; losing the sign reports a speeding-up object.
Instead: Subtract initial from final velocity and keep the sign; a deceleration is a negative acceleration.
Mistake: Saying free fall means "falling down".
A ball thrown upwards is also in free fall — gravity alone acts on it the whole flight.
Instead: Free fall is motion under gravity alone, up or down; the acceleration is always 10 m/s² downwards.
Mistake: Using g = 9.8 or leaving g out of the working.
This course fixes g at approximately 10 m/s² unless a question states otherwise; hidden values cost method marks.
Instead: Write "taking g = 10 m/s²" once in the working and use it consistently.
Mistake: Timing an upwards throw with v = gt.
The object started with velocity u, not rest; v = gt applies only from rest.
Instead: Upwards: t = u ÷ g to the top, h = u² ÷ 2g; downwards from rest: v = gt, h = ½gt².
Mistake: Reading a curved v–t line with a single straight-line calculation.
A curve has no single gradient; the acceleration differs from moment to moment.
Instead: Draw a tangent at the instant wanted and take the tangent’s gradient.
Mistake: Confusing terminal velocity with zero acceleration and zero velocity.
Terminal velocity is fast, constant motion — the object keeps moving at a steady speed.
Instead: At terminal velocity the resultant force is zero, so acceleration is zero but velocity is not.
Mistake: Quoting graph-read answers without units or to too many figures.
Graphs support about 2 significant figures; eight digits from a grid line are fiction.
Instead: State units with every value and match the figures to the graph’s precision.
Mistake: Quoting the height of a velocity–time line when the gradient or area was asked for.
The line’s height is a velocity; the gradient is an acceleration and the area is a distance — three different quantities on the same graph.
Instead: Before answering, decide what the question wants: slope for acceleration, height for velocity, area for distance.
Check yourself
Quick quiz
28 questions with instant explanations. About 5 minutes.
Question 1 of 3
- Question 1: current question
- Question 2: not answered
- Question 3: not answered
State what is meant by speed and velocity.
Which quantity is a vector?
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Practise
Topical questions
Exam-style practice in three tiers, from recall to data questions.
- 4Foundation
- 8Standard
- 6Challenging
18 questions worth 99 marks, each with a model answer, mark scheme and examiner tips.
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Exam practice
Practice paper
A 30-mark paper set out like a school paper, with a separate mark scheme. Give yourself 40 min.
Question paper
Chapter 2 Practice Paper
30 marks · 40 min · 5 pages
5 multiple-choice questions and structured questions with answer lines. Speed, velocity and acceleration, displacement–time and velocity–time graphs, free fall.
Mark scheme
PROChapter 2 Practice Paper — mark scheme
Answers · Marking points · 3 pages
Model answers with a mark for each creditworthy point — for marking at home or in class.
Where this chapter is tested
Each school sets its own scope — check your assessment outline.
Questions
Frequently asked questions
What does Sec 3 Physics Chapter 2 cover?
It covers the kinematics topic of O-Level Physics 6091: speed, velocity and acceleration; reading and sketching displacement–time and velocity–time graphs; gradients and areas; and free fall with g taken as 10 m/s², including thrown objects and terminal velocity with air resistance.
How do I decide between gradient and area on a graph?
Match the axes. On a displacement–time graph the gradient is the velocity; on a velocity–time graph the gradient is the acceleration and the area is the distance. There is never an area to take on a d–t graph or a gradient to take for distance on a v–t graph.
Why does the course use g = 10 m/s² instead of 9.81?
The syllabus states the acceleration of free fall is approximately 10 m/s², and O-Level answers are marked on that value unless the question gives another. State "taking g = 10 m/s²" in your working so the method mark is safe even if a value slips.
Are these questions from past O-Level papers?
No. All notes, quizzes and papers on this page are original QuizQuip material written against the published syllabus, in Paper 1 and Paper 2 style. QuizQuip is not affiliated with MOE or SEAB and does not host school or examination papers.
When is this chapter usually tested in school?
Kinematics follows measurement in the common Sec 3 scheme, so it appears in Weighted Assessment 1 (Term 1) and again in the end-of-year examination. Graph questions also reappear inside later dynamics and energy questions. Scope varies by school — check your school’s assessment outline.
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Chapter 3: Dynamics