Chapter 16WavesAQA · Edexcel · OCR GatewayFoundation + HigherNot yet teacher-reviewed

GCSE Physics Light and lenses revision

Light travels in straight lines until a lens or a boundary bends it. Lenses converge or diverge rays to make real images on screens or virtual ones in magnifying glasses; filters and surfaces decide the colours your eye receives.

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Overview

What you’ll learn

  • Draw ray diagrams for convex and concave lenses and identify the principal focus and focal length.
  • Describe how a convex lens image changes with object distance, and identify real and virtual images.
  • Calculate magnification as image height ÷ object height.
  • Distinguish specular from diffuse reflection and describe refraction.
  • Predict the colour an object appears in different lights and through filters.
  • Describe the light (RP8) and infrared (RP9) required practicals, their variables and findings.

Specification checklist (AQA 8463 · Edexcel 1PH0 · OCR Gateway J249)

Statements are paraphrased from the shared DfE subject content and grouped by tier. Foundation content is studied by every student; Higher statements are examined on Higher-tier papers only, and statements badged Physics only are examined in separate (triple) Physics, not Combined Science. QuizQuip is not affiliated with AQA, Pearson Edexcel or OCR.

Foundation — every student

  • 16.1Draw ray diagrams to describe the action of a convex (converging) lens and a concave (diverging) lens; recall that the principal focus is where parallel rays meet (convex) or appear to diverge from (concave), and the focal length is the distance from the lens centre to the principal focus.Physics only
  • 16.2Construct ray diagrams to locate the image formed by a convex lens, and describe how the image changes with object distance (real, inverted and diminished or magnified; virtual, upright and magnified inside the focal length).Physics only
  • 16.3Recall and use magnification = image height ÷ object height, and distinguish real images (can be formed on a screen) from virtual images (cannot).Physics only
  • 16.4Describe specular reflection (smooth surfaces, one direction) and diffuse reflection (rough surfaces, scattered), with angles of incidence and reflection measured from the normal; describe refraction of light at boundaries.Physics only
  • 16.5Explain colour: opaque objects reflect only the colours we see, filters transmit only their own colour, and white light can be dispersed into the spectrum; predict apparent colours of objects in different lights.Physics only
  • 16.6Required practicals: investigate the reflection of light by different surfaces and the refraction of light by different substances (RP8), and investigate how the infrared radiation absorbed or emitted by a surface depends on the surface (RP9).Physics only

Key points

  1. 1A convex lens converges parallel rays to the principal focus; a concave lens diverges them so they appear to come from the focus; focal length = lens centre to focus.
  2. 2Ray diagram rules: a ray through the lens centre goes straight; a ray parallel to the axis passes through the principal focus.
  3. 3Convex lens images: beyond the focal length → real, inverted (diminished far away, magnified close up); inside the focal length → virtual, upright, magnified (a magnifying glass).
  4. 4Magnification = image height ÷ object height (a ratio with no unit).
  5. 5Specular reflection from smooth surfaces keeps the image sharp; diffuse reflection from rough surfaces scatters light — both obey incidence = reflection, angles from the normal.
  6. 6Colour: objects reflect only the colours we see; filters transmit only their colour; a red object in green light looks black. Matte black surfaces are the best absorbers and emitters of infrared (RP9).

Notes · 1 of 4

Lenses and ray diagrams (Physics only)

Converge, diverge, and read the image off the diagram.

A convex (converging) lens bulges in the middle and bends parallel rays inwards so they meet at the principal focus; the focal length is the distance from the lens centre to that focus. A concave (diverging) lens spreads parallel rays outwards as if they had come from a focus on the near side. Ray diagrams use two reliable rays: one straight through the centre of the lens, and one parallel to the axis that passes through the principal focus after the lens. Where the rays (or their backwards extensions) cross is the image. An image you can catch on a screen — where actual rays cross — is real; one formed only by rays that *appear* to come from it (like a magnifying glass view) is virtual.

For a convex lens the image depends on object distance: far beyond twice the focal length the image is real, inverted and diminished (a camera); just beyond the focal length it is real, inverted and magnified (a projector); inside the focal length the image is virtual, upright and magnified (a magnifying glass). A concave lens always produces a virtual, upright, diminished image — the view through a door peephole.

Notes · 2 of 4

Magnification

Image height ÷ object height — a clean ratio.

Magnification = image height ÷ object height. Because it is a ratio of two lengths it has no unit: a 3.0 cm object forming a 12 cm image has magnification 12 ÷ 3.0 = 4.0. Work backwards just as easily: magnification 2.5 with a 4.0 cm object gives an image of 2.5 × 4.0 = 10 cm. Magnifications above 1 mean enlarged, below 1 diminished, exactly 1 same-size.

Notes · 3 of 4

Reflection, refraction and the RP8 practical (Physics only)

Smooth mirrors, rough paper, and bending at boundaries.

Angles are always measured from the normal — the line at right angles to the surface. A smooth surface reflects light in a single direction (specular reflection) so a clear image forms; a rough surface reflects the same law ray-by-ray, but the tiny slopes point in random directions so the light scatters (diffuse reflection) — that is why paper is visible from every angle but shows no reflection of your face. When light crosses into glass or water it slows and bends towards the normal; leaving, it speeds up and bends away. Different substances bend light by different amounts.

  1. 1Direct the ray

    Direct a narrow ray from a ray box at a flat mirror or transparent block set on a protractor-style paper.

  2. 2Mark and measure incidence

    Mark the incident ray and the normal; measure the angle of incidence with a protractor.

  3. 3Mark and measure the second ray

    Mark the reflected (or refracted) ray and measure its angle from the normal on the far side.

  4. 4Repeat across angles and surfaces

    Repeat for incidence angles such as 10°, 20°, 30°, 40°, 50° — and compare a shiny mirror (specular: reflected angle = incident angle every time) with rougher or frosted surfaces (scattered rays, no sharp beam).

  5. 5Try refraction

    For refraction, trace the ray through glass or water blocks of different materials and measure the angle of refraction from the normal — the bending differs with the material.

  6. 6Keep it fair

    Control the variables: same ray-box width and brightness, surfaces flat and clean, measurements repeated and averaged.

Notes · 4 of 4

Colour, filters and the RP9 infrared practical (Physics only)

What you see is what survives — and black surfaces radiate hardest.

White light is a mixture of colours; a prism disperses it because each colour slows by a different amount in glass. An opaque object looks the colour of the light it reflects — a red rose reflects red and absorbs the rest, so in green light (no red to reflect) it looks black. A filter transmits only its own colour: look at a blue sky through a red filter and the sky goes black. White objects reflect all colours; black objects absorb all colours. That same absorption shows up in infrared: the required practical compares how surfaces emit and absorb infrared, using a Leslie cube — a metal cube with four different faces filled with hot water — and an infrared detector to compare each face at the same temperature.

Revise

Key terms

The words examiners expect you to use precisely.

Convex lens
A converging lens — bends parallel rays inwards to the principal focus (Physics only).
Concave lens
A diverging lens — spreads parallel rays outwards as if from the near-side focus (Physics only).
Principal focus
The point where parallel rays converge (convex) or appear to diverge from (concave).
Focal length
Distance from the lens centre to the principal focus.
Real image
An image formed where rays actually cross — it can be caught on a screen.
Virtual image
An image formed where rays only appear to come from — it cannot be caught on a screen.
Show 6 more key terms
Magnification
Image height ÷ object height — a ratio with no unit (Physics only).
Normal
The line at right angles to a surface, from which angles are measured.
Specular reflection
Reflection from a smooth surface in a single direction, forming clear images.
Diffuse reflection
Scattered reflection from a rough surface — visible from all angles, no image.
Dispersion
Splitting white light into its colours, e.g. by a prism.
Leslie cube
A four-faced heated metal cube used to compare infrared emission from different surfaces (RP9).

Revise

Common mistakes

Where students most often lose marks in this chapter — and what to do instead.

  • Mistake: Measuring angles of incidence or reflection from the surface.

    The convention is the normal line.

    Instead: All ray angles are measured between the ray and the normal.

  • Mistake: Giving magnification a unit (×, cm, %).

    It is a ratio of two heights.

    Instead: Magnification = image height ÷ object height — no unit (the × symbol is fine, but not cm).

Show 10 more mistakes
  • Mistake: Calling a magnifying-glass image real.

    No rays actually meet at the image.

    Instead: Inside the focal length the convex lens makes a virtual, upright, magnified image.

  • Mistake: Mixing up convex and concave lenses.

    One converges, one diverges.

    Instead: Convex bulges outward and converges; concave caves in and diverges.

  • Mistake: Saying a concave lens never forms an image.

    It always forms one — but always virtual.

    Instead: A concave lens gives a virtual, upright, diminished image for every object distance.

  • Mistake: Expecting a red object to appear red in green light.

    It has no green light to reflect.

    Instead: A red object reflects only red; in pure green light it appears black.

  • Mistake: Thinking a red filter changes white light into "red-coloured light" by adding colour.

    Filters subtract.

    Instead: A filter absorbs every colour except its own, which it transmits.

  • Mistake: Drawing the normal at an angle or from the wrong side.

    The normal must be perpendicular to the surface at the point the ray hits.

    Instead: Draw it at 90° to the surface at the point of incidence.

  • Mistake: Saying light refracts because its frequency changes in glass.

    Frequency is fixed by the source.

    Instead: Speed and wavelength change in the glass; the frequency does not.

  • Mistake: Believing polished silver is the best emitter of infrared because it is shiny.

    Shiny surfaces are poor absorbers and poor emitters.

    Instead: Matte black surfaces emit and absorb infrared best; polished silver worst.

  • Mistake: Letting the Leslie cube faces end up at different temperatures.

    Temperature is the key control variable.

    Instead: Fill with one batch of hot water and compare faces simultaneously at the same temperature.

  • Mistake: Using the phrase "angle of reflection = angle of incidence" measured to the mirror surface.

    Same law, wrong reference line.

    Instead: State it with "from the normal" to earn the marks.

Check yourself

Quick quiz

24 questions with instant explanations. About 5 minutes.

Question 1 of 3

  1. Question 1: current question
  2. Question 2: not answered
  3. Question 3: not answered

Identify lens types

Which type of lens brings parallel rays together at a principal focus?

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Practise

Topical questions

12 exam-style questions with model answers and mark schemes.

A set of structured and calculation questions matched to this chapter, in three tiers, each with a model answer, mark scheme and examiner tip. Higher-tier and Physics-only questions are tagged.

Practise topical questions

Exam practice

Practice paper

A 30-mark paper in the style of a GCSE paper, with a separate mark scheme. Give yourself 40 min.

Question paper

Chapter 16 Practice Paper

30 marks · 40 min · 5 pages

10 multiple-choice questions and structured questions with answer lines. Chapter 16: ray diagrams, convex and concave lenses, magnification, real and virtual images, reflection and refraction, colour and filters, and the light and infrared required practicals (Physics only).

Mark scheme

PRO

Chapter 16 Practice Paper — mark scheme

Answers · Marking points · 3 pages

Model answers with a mark for each creditworthy point — for marking at home or in class.

Print view

How is this chapter examined?

Paper 1

1 h 45 · 100 marks

Chapters 1–7: energy, electricity, particle model, atomic structure

Paper 2

1 h 45 · 100 marks

Chapters 8–18: forces, waves, magnetism and electromagnetism, space physics

Tiers

Foundation (grades 1–5) · Higher (grades 4–9)

Higher assumes all Foundation content; the equation sheet is printed

Want a full paper? Try the Paper 1-style (Foundation), Paper 1-style (Higher), Paper 2-style (Foundation), Paper 2-style (Higher), Required practicals practice sets.

Questions

Frequently asked questions

Is this chapter in Combined Science?

No — light, lenses, colour and the infrared practicals are separate (triple) Physics content on AQA, Edexcel and OCR Gateway. Combined students can skip it.

How can I tell a real image from a virtual one?

The screen test: if rays actually cross there, you can catch it on a screen (projector, camera). If it only looks like the rays come from there — mirror images, magnifying glasses — it is virtual.

Why does a red object look black in green light?

A red object reflects only red and absorbs everything else. Under pure green light there is no red to reflect, so nothing reaches your eye — the object looks black.

Does magnification have a unit?

No. It is one length divided by another, so the units cancel. Magnification 4.0 means the image is four times taller than the object.

Why is a matte black surface used in the infrared practical?

It is the best emitter and absorber of radiation — the strongest reading against polished silver, the weakest. Good absorbers are good emitters; shiny surfaces are poor at both.

Does QuizQuip have any connection to the exam boards?

No. AQA, Pearson Edexcel and OCR are named only to identify the specifications this content supports. QuizQuip is not affiliated with, endorsed by, or connected to AQA, Pearson Edexcel or OCR, and no past-paper or specimen material is reproduced.

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