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Chapter 5 Practice Paper: Ray Model of Light — mark scheme

QuizQuipPractice Series
QQ/S1SCI/CH5

Secondary 1 · Lower Secondary Science (G2 / G3)

Mark scheme

Ray Model of Light

Chapter 5 Practice Paper · Maximum mark: 30

Notes for markers

  • Award one mark for each point marked [1], up to the marks shown for the part.
  • Accept answers worded differently that show the same understanding.
  • Units are required where the answer line shows one. ecf: allow an error carried forward.

Section A: Multiple-choice questions[10 marks]

QuestionAnswer
1AThe angle of reflection equals the angle of incidence. Both are measured from the normal, so the reflected ray is also 40° from the normal.1
2CThe normal is a line at 90° to the surface. Angles of incidence and reflection are measured from the normal, not from the mirror.1
3BA plane-mirror image is laterally inverted, so reversed lettering reads the right way in the mirror. The image is also virtual.1
4DThis is diffuse reflection. A smooth surface gives regular reflection and a clear image.1
5AA ray is a straight line with an arrow. Light travels in straight lines in one material.1
6CRefraction is the bending caused by a change of speed. No angle calculation is needed.1
7DThere is no change of direction when the ray is along the normal.1
8BA convex mirror gives a wider view. A concave mirror can concentrate light, as in a torch.1
9ADifferent colours bend by different amounts, so white light spreads into a spectrum.1
10CImage distance equals object distance. The image is behind the mirror.1

Section B: Structured questions[20 marks]

QuestionAnswer and marking pointsMarks
1(a)

It is also 25°, because the angle of incidence equals the angle of reflection.

  • It is equal / also 25° [1]
1
1(b)

The mirror is at 90° to the normal, so the angle is 90 − 25 = 65 degrees.

  • 90 − 25 [1]
  • 65 degrees [1]
2
1(c)

25 degrees [1]

1
1(d)

The spot is real light on the card. It is not the virtual image of an object behind the mirror. [1]

1
Total for Question 15
2(a)

Regular reflection sends the rays off in one direction from a smooth surface. Diffuse reflection scatters the rays from a rough surface.

  • Regular: one direction from a smooth surface [1]
  • Diffuse: scattered from a rough surface [1]
2
2(b)

The paper reflects light, so it looks bright. The surface is rough, so the rays are scattered and no clear image forms.

  • Light is reflected, so the paper looks bright [1]
  • The rough surface scatters the rays, so there is no clear image [1]
2
2(c)

A ray of light, showing the direction light travels.

  • A ray / the direction light travels [1]
1
Total for Question 25
3(a)

Refraction [1]

1
3(b)

The light slows down as it enters the glass. The change of speed bends the ray towards the normal.

  • The light slows down [1]
  • The ray bends towards the normal [1]
2
3(c)

It does not bend. A ray along the normal enters the new medium without a change of direction.

  • It does not bend [1]
  • Because it is along the normal [1]
2
Total for Question 35
4(a)

Convex: a security or driving mirror, for a wide view. Concave: a torch reflector or a shaving mirror.

  • A correct use of a convex mirror [1]
  • A correct use of a concave mirror [1]
2
4(b)

Benefit: the players can see the ball. Problem: the light spills into the homes nearby.

  • A benefit, such as players being able to see [1]
  • A problem, such as light spilling into homes near the stadium [1]
2
4(c)

Shield the lamps so the light is directed downwards.

  • Shield or aim the lamps downwards [1]
1
Total for Question 45

— End of mark scheme —